i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.93.5
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.1.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\JEROD\Documents\My Games\FarmingSimulator2022\mods\pete379RIGOUT\New folder\3792.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder.027] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cylinder.027] Filling out basic attributes, {name='Cylinder.027', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.034] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.034] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.034] Filling out basic attributes, {name='Cylinder.034', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.034] Has material 'HEADGLASS'
i3dio.i3d.I3D:add_material:DEBUG: [3792] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [HEADGLASS] Filling out basic attributes, {name='HEADGLASS', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [HEADGLASS] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [HEADGLASS] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [HEADGLASS] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.034] Subset with index [0] based on material 'HEADGLASS'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.034] Processing subset: materialId="1" numTriangles="188" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.034] Has subset 'HEADGLASS' with '188' triangles and materialId="1" numTriangles="188" firstIndex="0" firstVertex="0" numIndices="564" numVertices="192"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.034] Has '1' subsets, '188' triangles and '192' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Cylinder.027] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder.027] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder.027] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder.027] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cylinder.027] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder.027] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder.027] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder.029] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cylinder.029] Filling out basic attributes, {name='Cylinder.029', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.040] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.040] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.040] Filling out basic attributes, {name='Cylinder.040', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.040] Has material 'chr'
i3dio.i3d.I3D:add_material:DEBUG: [3792] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [chr] Filling out basic attributes, {name='chr', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [chr] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [chr] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [chr] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.040] Subset with index [0] based on material 'chr'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.040] Processing subset: materialId="2" numTriangles="264" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.040] Has subset 'chr' with '264' triangles and materialId="2" numTriangles="264" firstIndex="0" firstVertex="0" numIndices="792" numVertices="304"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.040] Has '1' subsets, '264' triangles and '304' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Cylinder.029] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder.029] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder.029] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder.029] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cylinder.029] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder.029] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder.029] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder.031] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cylinder.031] Filling out basic attributes, {name='Cylinder.031', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.042] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.042] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.042] Filling out basic attributes, {name='Cylinder.042', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.042] Has material 'HEADGLASS'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.042] Subset with index [0] based on material 'HEADGLASS'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.042] Processing subset: materialId="1" numTriangles="200" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.042] Has subset 'HEADGLASS' with '200' triangles and materialId="1" numTriangles="200" firstIndex="0" firstVertex="0" numIndices="600" numVertices="204"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.042] Has '1' subsets, '200' triangles and '204' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Cylinder.031] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder.031] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder.031] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder.031] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cylinder.031] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder.031] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder.031] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder.033] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cylinder.033] Filling out basic attributes, {name='Cylinder.033', nodeId='4'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.044] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.044] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.044] Filling out basic attributes, {name='Cylinder.044', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.044] Has material 'chr'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.044] Subset with index [0] based on material 'chr'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.044] Processing subset: materialId="2" numTriangles="2600" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.044] Has subset 'chr' with '2600' triangles and materialId="2" numTriangles="2600" firstIndex="0" firstVertex="0" numIndices="7800" numVertices="2778"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.044] Has '1' subsets, '2600' triangles and '2778' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Cylinder.033] has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder.033] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder.033] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder.033] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cylinder.033] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder.033] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder.033] no more children to process in object
